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Crossovers of Pop Culture Strangeness

  • Nov. 23rd, 2009 at 5:31 PM
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Am I the only person who thinks it'd be great if the Observers from the TV show FRINGE dressed up as Uatu the Watcher (in Marvel Comics) for Halloween instead of the ad guys from MAD MEN? I'm just sayin'....

C.K. Gill

  • Nov. 2nd, 2009 at 2:37 PM
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Originally published at The Codex Continual. You can comment here or there.

One of the greatest creative minds ever employed exclusively by Bulwark Publications, C.K. Gill is famous for his creations, his odd sense of humor, and his longevity in publishing. Most who met Gill found his easy smile and infectious laugh what they most remember, though more people remember his writing (which varied from strong to strange to the occasional strained joke).

His first records at Bulwark Publishing mention him as a copyboy working for editor August Villers in 1909. He stayed with Bulwark for his entire multifaceted career, retiring only in 1970 due to ill health. He continued writing and contributing to Bulwark Comics until his death in 1988.

According to anecdotal accounts told by more than one source, C.K. Gill was born on August 18 in 1895 on a steam ship two days before it docked in New York harbor. A midwife brought the baby to Ellis Island allegedly wrapped in his mother’s shawl and travel papers; an immigration agent misread the papers of the now-deceased Crotian woman Samantha Gilleva and stamped the boy’s name as Sam Gill.

Gill lived in an orphanage in Brooklyn and by all accounts his youth was hard there. Adopted in 1902, the boy moved to Milwaukee Wisconsin with the new name of William Carson, a name and life he abandoned by running away in 1907. He resurfaced later as C.K. Gill, news hawker turned copy boy at Bulwark’s Chicago offices. Throughout his career, he remained loyal to his immediate superiors and Bulwark’s owners, the Kharm family.

Over time and despite a early lack of schooling, Gill rose through the ranks of the editorial departments with his natural skills at storytelling and writing. Gill once admitted in a 1959 interview, “I learned more about the world, history, science, and writing from fact-checking or composing magazines than I ever might have in school.” The boy who never finished primary school eventually earned honorary doctorates from Northwestern and the University of Chicago in 1968 and 1975.

While not the quickest writer on staff, he always seemed to have a story or essay of an appropriate length on hand when a magazine needed filler material. According to Simon Kharm in 1960, “Gill is probably the most published author we have, once you add up all the words he wrote under house names before he grew famous.”

Gill began work with Bulwark during the heyday of the dime- and nickel-novels and penny papers (or dreadfuls) before World War I. His near-sightedness kept him out of military service but not out of print. He advanced into editorial roles, finally becoming a full editor on Books Bizarre in 1921. He worked throughout the pulp era on many different magazines and was one of the few able to shift his writing style to comic books starting in 1938.

By 1940, Gill had moved fully out of the fiction magazines and into the comics as a lead editor and writer. He remained with Bulwark Comics through 1958, returning to edit Green Gazette until 1965 when he and A.J. Soltare became the only Golden Age creators to work on the Silver Age revamps of many characters they had created 20 years before. Gill remained one of the group editors for Bulwark Comics until 1970. After that time, he continued working either as an assistant editor or freelance writer for a few books, most notably KHARNDAM Tales (for which he and Thomas Roy contributed the only major canon to KHARNDAM outside of Kharndam’s four original writers).

Characters created or co-created by C.K. Gill, whether under pseudonyms or his own name, span more than 50 years, starting in 1917 with BARNSTORM BRADLEY. Others include one version (or more) of AIR RAID REED, AMERIKIDDO, BRICK BRADLEY, THE BULLETEENS, CALAMATINA, THE CATTALION, THE CONSTELLAGENT, DOCTOR ENIGMA, DOC SCARAB, THE DYNAST, THE FIVE PROMETHEANS, THE G.U.A.R.D. (Global Union for Armistice, Reform, & Détente), HANDORR, HEADLINE HAL, JOHN UNKNOWN, MIKE MAELSTROM, THE NEWSIE, O.R.P.H.A.N. (Organized Resistance of Patriotic Heroes Against Nazism), THE PHARLAKANS, THE PHARAOHAWK, THE RAPTANS, TANK TAYLOR, THE THEONS, T.H.R.E.A.T. (The Heroic Resistance vs. Esoteric & Arcane Terrors), USAPES (United Super-Alliance to Protect Europe’s Shores), THE VOID VANDALS, XERXREX, and ZYNTHORN.

Despite his longevity in the office, none can say they knew Gill’s name other than to call him C.K. or Gill. He never offered anyone his full name, preferring to let others guess for what his initials stood. The only time Gill apparently disliked someone’s guess was in an insult. An unnamed rival comic book writer from Fox Syndicate once called him “Chuckle Killer Gill” and received a black eye in 1945. The most common guesses were “Charles Karl,” though many joked it was “Clark Kent” after 1940 when National Periodicals’ hero took off in popularity. As usual, Gill only grinned and kept working.

C.K. Gill died on July 20, 1988 of natural causes. As per his will, he was cremated and his ashes were interred in a custom-crafted urn. The silver urn appears as a hardbound book with its spine reading “The Collected C.K. Gill” and his will stipulated that the book-urn should remain on the bookshelf of Bulwark’s publisher. Those who read his nonfiction Almanarcana wondered about the magical significance of his aping the burial methods of occult figures like Pierre Aurlathe, John Hawksmoor, Stavros Krashos, or Vasily Nashivev. Those who knew him well claimed it was just Gill’s last chance to get in a good joke.

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Hidden History

Known to very few even among esoteric circles, C.K. was a member of the Vanguard. Never a field operative, C.K. was one of their longest-serving research historians. One of the reasons his writing focused on magic were his researches—he compiled studies and encyclopedias on the history and practice of magic across the world. Expurgated and bowdlerized versions of which were published by Bulwark as The Almanarcana in seven different editions between 1935 and 1984.

Whether due to Gill’s link to the Vanguard or his reticence, elements of his background remain shrouded in secrecy even now, years after his death. The biggest secret is Gill’s name—all his personal data was destroyed at various times by apparent accidents. So if anyone ever knew his actual given name, they never revealed it. He smiled at those who grew exasperated about his name; a mystery to others seemed to make little difference to him. C.K. never admitted how close any came toward his true name (and some in mystic circles suggest that his true name was something else entirely and C.K. Gill a pen name that became his common name in life).

The Collected C.K. Gill is actually two identical silver book-urns that reside in two locations, each holding exactly half of his body’s ashes. One rests, as stipulated, on Oscar Kharm’s shelf in Bulwark Publications’ central headquarters in Toronto. The other, which also contains Gill’s Vanguard ring among the ashes, sits on a display shelf at Geneva House. The latter book-urn shares its shelf with a photo of Gill along with the seven editions of his Almanarcana and a massive two volume bibliography of Gill’s writing output (an unpublished holograph manuscript compiled by Gill and various Vanguard researchers).

For all the thousands of pages of writing Gill produced publicly, his research journals and notes for the Vanguard comprise at least several thousand more pages. At the time of his death, Gill worked to uncover the secrets and true history of the Comte du San Gyrmayn and the long-lost volumeternal called the Gyrmayn Annals.

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© 2009 by Steven E. Schend. All rights reserved.

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Thoughts on Oz

  • Oct. 14th, 2009 at 2:59 PM
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Despite OFFLINE OCTOBER keeping me offline most of the time, I am checking email twice a day for any outstanding work or urgent messages from freelance employers and/or job hunting via the internet.

In any case, I got an email about blogging at Red Room.com on The Wizard of Oz. Had to break my rule of not blogging to plug one of my favorite books. Go here to see it, please?

http://www.redroom.com/blog/steven-e-schend/journeys-oz

If you liked the essay, drop a line there, here, or at Facebook. Love to hear from you, but hopefully won't be responding too much before November 1. Lots to do....

Steven
www.steveneschend.com

Stray Thought

  • Sep. 20th, 2009 at 8:53 PM
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Does the Velcronomicon contain the power that holds the universe together?

Review: Grants Pass

  • Aug. 24th, 2009 at 2:59 PM
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Originally published at The Codex Continual. You can comment here or there.

4 out of 5 stars, IMO.

A very well done anthology of stories about a modern apocalypse and the fabled safe haven of Grants Pass, Oregon. The world falls apart due to bioengineered plagues and the chaos that ensues from them. The stories here, like many anthologies, vary in terms of their ability to grab each reader, but they’re all well written even if they’re not one’s cup of tea. Stories that stood out in my mind as the best or most intriguing were “Animal Husbandry” by Seanan McGuire; “Chateau de Mons” by Jennifer Brozek; “A Perfect Night to Watch Detroit Burn” by Ed Greenwood; “Final Edition” by Jeff Parish; and “Black Heart, White Mourning” by Jay Lake.

And to answer the leading question of the anthology, yes, I’d go to Grants Pass. Hope is one of the things that keeps us going when everything else demands we give up.

[Note--I read this in PDF format before the book's release, but I'll be looking to get a copy soon to put on the shelf.]

Quick Post

  • Aug. 8th, 2009 at 7:14 AM
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Go see JULIE & JULIA; great movie with marvelous acting, scripting, etc.

And it'll remind those of us who are writers that it's far more important to write what you CARE about than about what you know.

Nothing else to report other than so very busy with multiple things. Hopefully I'll be able to get some new posts onto steveneschend.com. AFTER the first draft of the novel, and Gen Con, and two freelance projects, and visits by three old friends, and visits from the whole family.....yeah, it's a busy month. :)

Steven

A.J. Soltare

  • Jul. 10th, 2009 at 10:00 AM
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Originally published at The Codex Continual. You can comment here or there.

“A.J. Soltare is one of our authors of whom we’re very proud. He has worked with Bulwark under my father and my uncles Rupert and Sebastian. He claims I’m the easiest `boss’ with whom he’s ever had to work, but I suspect I let him get away with more as he’s been around the offices for decades longer than I’ve been alive.”

—Oscar Kharm, Bulwark publisher, in an interview on March 12, 1981

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“What can I tell you about A.J.? Precious little, I’m afraid. Gentlemen’s agreement, you see. I keep his secrets and he keeps mine. All I’ll say is what he’d say about me—look to our fictions and therein you’ll find more than a little of us looking back at you. That’s as close a secret as I’ll share with you and your readers.”

—Blake Hart Montgomery, in an interview on March 4, 1981

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“A.J. Soltare is an enigma, to be sure. His ACE BARRIGAN stories are far more polished than most writers’ early works and have an energy that made his stories stand out from his fellow pulpsters. He continues with other Bulwark properties like THE REDRESSOR, BRASS BRADLEY, and THE GASLIGHT and finds new niches within their tales to not just duplicate his success with Fairgeth’s mystic P.I. but transcend it while crafting new shadowy worlds around every character.

“His writing shares some similarities to earlier writers like Jack London and John Solo, though his longevity and his variety make him the stronger author. His work now spans seven decades and while his craft improved as he aged, Soltare’s entire output is eminently readable, no matter when he penned it. Whether he writes hardboiled pulp noir, supernatural horror, weird fantasy, romance, or sword and sorcery, this author knows how to appeal to his readers and expand the boundaries of any genre he chooses.”

—Critic Virginia Harold, New York Times Book Review, October 15, 1994, reviewing Nemeses Nocturnal: The Collected A.J. Soltare (Volume 2) Bulwark/Prospect 1994

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“I’m embarrassed to say that I read A.J.’s stuff almost backwards. He hooked me as a reader with his Silver Age comic book work, really. I loved what he did in KHARNDAM Tales, and those led me back to the earlier stories in SAGAS SUPERNATURAL and other places. Only after I’d read through all the KHARNDAM material I could find did I look back and find his reprinted comic book work on DOC ENIGMA, and that was mind-blowing stuff for 1972, let alone for 1942 when it was originally done. A.J.’s a marvel to read in any medium and he’s only gotten better over the years. Doesn’t matter what you first read—you’ll end up reading it all because his knack for characters and plot grabs you too and won’t let go.”

—Curtis Winter, writer of the Ignisceror and Arcaniac Quartets

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Alexander James Soltare was born on August 26, 1910 in Portsmouth, Maine. He led an uneventful childhood and only came to notice after his move to Chicago in 1932 where he got work at the Chicago Tribune. His first foray into fiction was “Six-Spell-Shooter,” the first ACE BARRIGAN story in OCCULT THRILLS #264 (November 1935), and he continued to regularly publish in Bulwark’s pulps and magazines and books for decades. Whether as an author or editor of fiction, nonfiction, or comic books, A.J. worked for Bulwark Publications until the age of 75.

A.J.’s penchant for gripping stories and tight plots, combined with his gift for speedy writing, garnered him a lot of work. According to some pulp historians, he approached H. Bedford Jones’ and Lester Dent’s phenomenal outputs in total words per year. Unlike some pulp authors, he worked exclusively for Bulwark, though this did not limit him from working in many different magazines or genres: BOOKS BIZARRE, BOXING THRILLS, GAMING THRILLS, GREEN GAZETTE, HERO THRILLS (pulp & comic), MISTER CONUNDRUM, OCCULT THRILLS, ORKNEY STREET, RACING THRILLS, ROMANCE THRILLS, SAGAS SUPERNATURAL, SCIENCE THRILLS, SPACE THRILLS, TALES TERRIFIC, TRUE-LIFE MAGAZINE, and WESTERN THRILLS.

While many of Soltare’s works appeared under his own name, editors disguised some of his work under house pseudonyms to hide just how much A.J. Soltare material they published. Thus, assembling his entire bibliography publicly only recently occurred. All told, whether under house names or his own, A.J. Soltare published nearly 200 novels, over 700 short stories or comic books, and nearly 500 articles or essays between 1935 and 2000.

Mr. Soltare’s most recently published work was the “Introduction” for KHARNDAM Collected #1 (TWELVELANDS Volume One; Bulwark/Prospect 2000). For those worried about the man’s longevity into his 90’s, A.J. promised in recent interviews that he’d already written new material (introductions, afterwords, or anecdotal sidebars) for every volume of the promised 14 book collection of his long-lived fantasy collaboration.

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“I write to relax, to be honest. For me, it’s never the first thing I do in the morning but the last thing I do at night after conquering my day and its errands. More often than not, my process of unwinding and spooling my experiences and feelings and thoughts out in fictions leads me to watch the dawn before I get some sleep. Even now, in my so-called ‘golden years,’ I’m finding the only way I can get to sleep is to rattle off a little story or article on my trusty Underwood.”

—A.J. Soltare, “Introduction” excerpt, Bold as Brass: The Collected A.J. Soltare (Volume 3) Bulwark/Prospect 1995

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© 2009 by Steven E. Schend. All rights reserved.

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Boroughs of Fairgeth (3)

  • Jul. 7th, 2009 at 9:59 AM
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Originally published at The Codex Continual. You can comment here or there.

[Continued from posts on June 30, 2009 & July 5, 2009]

Appleton: The smallest borough of Fairgeth is Appleton, tucked in between the Village and Sawgeth. Once the home of many farmers’ markets, the neighborhood mysteriously attracted many spiritualists and psychics (and, according to some, many ghosts along with them) in the 19th century. More inexplicable happenings occur within Appleton than any other borough. Some claim that the curses that envelop Fairgeth originate from this area, which used to also house the slaughterhouses and tanneries in the late 18th century. Appleton’s most famous sons were the monster hunter Matthew Slate and his ghost- and hoax-busting descendant Max Medium.

First Appearance/Mention: “Homecoming,” by Craig Nordoff (4th MATTHEW SLATE™ story, first appearance of Barton Village (1789)), OCCULT THRILLS #169 (December 1927); “Hunting Blind,” by Paul Nordoff & Roger Ashwood (9th MATTHEW SLATE story/20th Max Medium story; brings Slate & Appleton into “modern” Fairgeth), OCCULT THRILLS #322 (September 1940)

Upton: The northeastern sector of Fairgeth, “Up-town” has steep streets to rival hilly San Francisco as the land rises to meet the eastern bluffs and mountains. Settled on these hills were the once-secluded Catholic boarding schools associated with Three Saints Cathedral—Saint Benedict’s School, the Academy (of Saint Brendan), and the Paduan School of Saint Anthony. This neighborhood also plays host to many art galleries, museums, parks, and the Druidica, gardens famous as much for their rare plants and statuary as the group of druids that built the stone circle at its center (and a few secretive cults rumored to dwell in the vicinity).

First Appearance/Mention: “Dread of the Drugged Druids,” by A.J. Soltare (2nd ACE BARRIGAN story), OCCULT THRILLS #269 (April 1936); “Mastromwood,” by Carson Cullen (links Upton schools and a woods to Fairgeth; look at a cult from the inside), OCCULT THRILLS #285 (August 1937)

Marcus Heights: Built as the exclusive domain of the leaders and richest citizens of Fairgeth, Marcus Heights rests upon a bluff overlooking the city to its west. Home to numerous expansive walled estates, there are allegedly more secrets among the cultivated woods and brambles on the Heights than among the shady alleyways in the city below.

First Appearance/Mention: “The Blue Haze Blues,” by Stan Plymouth (2nd THE CHANTEUSE story), OCCULT THRILLS #263 (October 1935); “Return of the Terror Tarot,” by Roger Ashwood (18th Max Medium story; Marcus Heights in Fairgeth), OCCULT THRILLS #315 (February 1940);

The Skirts: The Skirts stand either for what were once the outskirts of the city in the 1920’s or for the two prominent private schools for girls within it. A patchwork of bedroom communities and suburbs, the Skirts has become a web of highways among the many small businesses dominated by its longtime Mediterranean- and Balkan-American citizens.

First Appearance/Mention: “Missing Maidens & Medusas,” by A.J. Soltare (3rd ACE BARRIGAN story), OCCULT THRILLS #275 (October 1936); “Mysteries Matriculate, Immaculate, and Immolate,” by Steve Mark (15th MAX MEDIUM story, links Saint Theresa’s School for Wayward Girls to Fairgeth), OCCULT THRILLS #295 (June 1938)

Eastmore: The most recently built of the sections of Fairgeth, Eastmore grew from the “east moors” or swamps that used to make southeastern Fairgeth a bug-infested summer hell. This area is primarily residential, since the draining and redirecting of the Poole allowed development of the land. The continued growth of the city threatens to move the city through this borough and adding another neighborhood east along the Pierce Highway around Marcus Heights and into the surrounding mountains.

First Appearance/Mention: “Out of the Smoke, Into the Fire,” by A.J. Soltare (32nd ACE BARRIGAN story; 1st mention of Eastmore), OCCULT THRILLS #370 (September 1944)

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Editors’ Note: All material above excerpted from Fairgeth on File: Travelogue of a City without Shame (Bulwark/Prospect, 1988) by Norman Crenshaw, Charles Pherris, and Edward Ullers.

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© 2009 by Steven E. Schend. All rights reserved.

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Boroughs of Fairgeth (2)

  • Jul. 5th, 2009 at 9:06 AM
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Originally published at The Codex Continual. You can comment here or there.

[Continued from Blog Post 06/30/09]

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The Pipes: While now the manufacturing and industrial area in which Fairgeth’s water treatment plants reside, the Pipes got their name in the 19th century for the opium dens and tobacconists among the Oriental and Dutch settlers prevalent in this area. The neighborhood remains a crime-riddled area known for wars (over drugs, money, turf, or respect) among the smaller crime lords in this region.

First Appearance/Mention: “The Pipes Play Hokus Pokus,” by Carson Cullen, OCCULT THRILLS #188 (July 1929); “The Scarlet Pearls of Siam,” by A.J. Soltare (4th ACE BARRIGAN story, links the Pipes to Fairgeth), OCCULT THRILLS #279 (February 1937)

Sawgeth: “South Fairgeth” is the first part of the city not hemmed by the Poole River or Algeth Bay. Modern highways and tollways mark its boundaries now, though their erratic paths trace the former walls around this once-autonomous town. Now the city’s theater and restaurant district, Sawgeth only remains relatively safe due to the diligence and control of the Dinetti Mob.

First Appearance/Mention: “Seven Roses for Mother,” by Carson Cullen (1st DINO STILETTO story), GANGLAND THRILLS #30 (January 1928); “Skeletons Make a Racket,” by A.J. Soltare (8th ACE BARRIGAN story (short novel); puts DINO STILETTO and the Dinetti Mob in South Fairgeth or Sawgeth), OCCULT THRILLS #300 (November 1938)

Newfields: The “new fields” that gave this borough its name grew from settlers who chafed under the leadership of the Algeths in the 18th century. Founding a new colony with their own protestant religious community, “New Fields” farmers eventually saw their lands subsumed by graveyards for the larger communities to the west and south. Newfield University is a top-ranked college that rivals the best Ivy League schools, and its campus defines Newton on the west as do the many graveyards and cemeteries on its east.

First Appearance/Mention: “Adrift on a Melody,” by Stan Plymouth (3rd THE CHANTEUSE story), OCCULT THRILLS #269 (April 1936); “Green Tablets & Goldbricks,” by Carson Cullen (Professor Hermegist of Newfield University’s only appearance, linked to Fairgeth), OCCULT THRILLS #300 (November 1938);

The Spires: Like other boroughs, the Spires is the historical name for this borough, so named for the bell towers of First Church built in late 1737. While the church grew in size as did the neighborhood, many of Fairgeth’s buildings collapsed during the April 1906 earthquake. The area name remained and now refers to the abundance of skyscrapers in the city’s heart and its financial district. The Venture Towers (built in 1932) were once the tallest buildings on the west coast and remain the tallest in Fairgeth at 99 floors.

First Appearance/Mention: “The View from Above,” by Stan Plymouth (8th THE CHANTEUSE story, 1st appearance of the Spires), OCCULT THRILLS #312 (November 1939)

Barton Village: Nestled between the skyscrapers of midtown and the Post Tollway is Barton Village, the bohemian sector of Fairgeth. Once an extension of the warehouse district, it became home in the 1920’s for many English, Irish, and Americans who fit uncomfortably in other boroughs. There are more taverns per capita in this borough than in any other city west of the Rockies. Bowman Investigations (and its owner ACE BARRIGAN) nestles three stories above the ground-floor “Spate of Aces” saloon in the Archer Building.

First Appearance/Mention: “Six-Spell-Shooter,” by A.J. Soltare (the first ACE BARRIGAN story), OCCULT THRILLS #264 (November 1935); “One Night Only!,” by Stan Plymouth & A.J. Soltare (6th THE CHANTEUSE story/6th ACE BARRIGAN story), OCCULT THRILLS #290 (January 1938)

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Editors’ Note: All material above excerpted from Fairgeth on File: Travelogue of a City without Shame (Bulwark/Prospect, 1988) by Norman Crenshaw, Charles Pherris, and Edward Ullers.

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© 2009 by Steven E. Schend. All rights reserved.

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Boroughs of Fairgeth

  • Jun. 30th, 2009 at 3:52 PM
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Originally published at The Codex Continual. You can comment here or there.

The fame of Fairgeth spread through the pages of GANGLAND THRILLS™ and OCCULT THRILLS™ magazine and the exploits of heroes like ACE BARRIGAN™, THE CHANTEUSE™, and MAX MEDIUM™ or villains like BOSS MACKAY™, DINO STILETTO™, and MATTHEW SLATE™. In all fairness, the city grew as a random patchwork of background details, buildings, street names, and gangs or supernatural menaces. It was editor Victor Northrup who pieced it together and demanded the generic cityscapes of his authors become one singular city in 1937. After that, a one-upsmanship game among Northrop’s stable of authors filled the city backstreets with so many dangers it had to be cursed (even though such was not mentioned specifically until 1941).

The so-called “thirteen boroughs” of Fairgeth are more a play on superstitions and words than true boroughs. The original seven boroughs, founded between 1736 and 1768, encompassed only one-third of its eventual cityscape. The seven true boroughs each had their own individual fortifications around their homes and even acted at times as self-governing settlements. Across eight decades, an additional six communities grew among and around them as either outlying neighborhoods or politically independent towns. Only local custom and habit labeled these areas as boroughs while the city came together almost despite itself. By 1846, when Commodore John D. Sloat and his navy entered Algeth Bay to keep California territory out of Mexican hands, all thirteen had long since merged to become the city of Fairgeth.

Ilgeth: The larger island where the Poole River meets the Pacific in Algeth Bay is the oldest section of Fairgeth by virtue of its location farthest west. “Old Town” and the original town hall still stand as historical markers, as does the Carter Bridge connecting Ilgeth to Seven Bells, though it is younger by a century or more.

First Appearance/Mention: “A Canary Sings at Midnight,” by Stan Plymouth (1st THE CHANTEUSE story), OCCULT THRILLS #255 (February 1935); “Song on a Bridge’s Edge,” by Stan Plymouth (5th THE CHANTEUSE story; places Carter Bridge in Fairgeth), OCCULT THRILLS #288 (November 1937)

Seven Bells: This smaller island borough connects with the mainland by Minster Bridge. Named for the bells that toll the seven canonical hours, Seven Bells Island holds Three Saints Cathedral and its sprawling abbey complex at its heart. The second oldest church (and by far the grandest) in Fairgeth was dedicated in 1749 in honor of Saints Benedict, Brendan, and Anthony of Padua. The other site of interest here is Algethope, the mansion of the founding Algeth clan.

First Appearance/Mention: “Six-Spell-Shooter,” by A.J. Soltare (the first ACE BARRIGAN story), OCCULT THRILLS #264 (November 1935); “Possessed by Prior Penitents,” by Roger Ashwood, (16th MAX MEDIUM story; places Three Saints Cathedral into Fairgeth); OCCULT THRILLS #306 (May 1939)

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River Row: Also called “the Docks,” River Row comprises the northwestern corner and much of the western riverfront of Fairgeth. Shipping yards, warehouses, and docks dominate all corners here. The Mackay Mob controls this borough with a fist that opens only to roll the dice at many of its hidden gambling dens. Little remains here of historical interest, since all such sites have long been sacrificed for commerce’s sake.

First Appearance/Mention: “His Teeth Made a Racket Under My Fist,” by Carson Cullen (1st BOSS MACKAY story), GANGLAND THRILLS #28 (July 1927); “Aces and Hates,” by A.J. Soltare (5th ACE BARRIGAN story, first meeting between BOSS MACKAY and ACE BARRIGAN), OCCULT THRILLS #282 (May 1937)

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Editors’ Note: All material above excerpted from Fairgeth on File: Travelogue of a City without Shame (Bulwark/Prospect, 1988) by Norman Crenshaw, Charles Pherris, and Edward Ullers.

Shameless Plug

  • Jun. 27th, 2009 at 12:37 PM
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GAMER FANTASTIC is coming out in 10 days! Yes, my latest short story in my VANGUARD universe is due out on July 7! Consult your local bookstores or the link below.

http://www.amazon.com/Gamer-Fantastic-Martin-H-Greenberg/dp/0756405637/ref=sr_1_1?ie=UTF8&s=books&qid=1226786095&sr=1-1

There's also a link on my www.steveneschend.com site down on the right column, if you'd like to buy it via Amazon and my own links therein.
'
Just wanted to let folks know in advance and to thank you ahead of time for picking up a great anthology with work from Ed Greenwood, Margaret Weis, and (sadly) Brian Thomsen's last published work. I know I'm looking forward to reading this antho of gaming related stories ASAP, and I hope you are too.

Steven

Research Powers Activate!

  • Jun. 23rd, 2009 at 11:35 PM
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Why oh why can't Time Life Books have transferred their many interesting book series (and at least good starts for research) onto CD-ROM?

I have all but 3 volumes of the Time Frame series (very helpful in lining up parallel historical events across the continents--a tack not normally done in histories), so I can finish that one via alibris or whatnot.

I'd love to have easily used and stored copies of the Old West, WWII, and perhaps one or two others. I could have sworn there was one specifically on the American Revolution, but they do have three or more series on the Civil War. Hm.

Well, found this nifty site at the least:
http://www.volumelists.com/series.php

Steven
who knows the old TSR reference library had at least four or five complete series (Seafarers, Old West, etc.) but those are long gone

THAT was disturbing....

  • Jun. 4th, 2009 at 1:21 PM
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http://www.tor.com/index.php?option=com_content&view=comic&id=31897

Very amusing graphic story answering "The Dreaded Question" ("Where Do You Get Your Ideas?")

I'm very glad I've been reading the tor.com site via RSS feeds or I'd have missed this one. Just wanted to make sure folks didn't miss this one (and take the hint to watch for more).

Now, if you'll excuse me, I've a head full of ideas that needs emptying onto another computer. The above plus watching The Mindscape of Alan Moore DVD last night has jogged a few thoughts into motion that have been stuck a long time. With some luck, I'll be able to finish that novel or at least hammer out a short story or two that might later become more fully fledged works. We'll see. Later.

Steven

Guardian Comics (Part II)

  • Jun. 2nd, 2009 at 12:00 PM
wizard mark, Blackstaff, sigil

Originally published at The Codex Continual. You can comment here or there.

Guardian Comics (Part 2)

[For the complete history of Guardian Comics, start with the Guardian Comics post from May 31, 2009.]

</p>

Electri-Comics (April 1940 to October 1958; 223 issues);

Since her premiere in Best Comics #35 (December 1938), FULMI-NANCY THE ELECTRI-GAL proved to be one of the biggest hits ever produced by Guardian Comics. In fact, nearly any and every character in her supporting cast likewise proved popular with fans; thus Electri-Comics began as a showcase book solely for the ELECTRI-GAL and her growing family of fellow heroes and evil opponents. Set in the fictional Canadian city of Port Thunder, Nancy had many American, British, and Canadian relatives and friends, and her adventures took her across the world and the galaxy. (Nancy and the FULMINTRIO proved so inspirational that an energy-based alien race renamed their planet FULMINIA in her honor in Electri-Comics #158.) By the end of the series, creators had revealed many ancestors and descendants of the FULMINTRIO, making their power one of the most dominant forces of the universe across time. They even had multiversal duplicates, including Nancy’s evil twin FULMI-NASTY THE ELECTRIXEN™.

Characters/Features of Note: THE FULMENTOR™; FULMIN-ANDY THE ELECTRI-KID™; THE FULMI-KNIGHTS™; FULMI-NANCY THE ELECTRI-GAL™; THE FULMINTRIO™; LT. FULMINANT™; SIR FULMINUS, LORD OF LIGHTNING™; SPARKY THE FULMENTIGER™;


Fantasticomics (August 1938 to March 1955; 200 issues);

Like Blast Comics before it, Fantasticomics featured a cast that had already appeared and proven popular in Best Comics. Between 1938 and 1942, there was little difference between this book and Best Comics as a showcase of rotating ideas and characters. After December 1942, this book only supported Guardian’s most popular features and acted as a second book for the most popular characters from Best Comics, Electri-Comics, and Giant Comics.

Characters/Features of Note: BIG BEN TATE™; THE FULMENTOR™; FULMIN-ANDY THE ELECTRI-KID™; THE FULMI-KNIGHTS™; FULMI-NANCY THE ELECTRI-GAL™; THE FULMINTRIO™; GOLIATH GIRL™; THE HUMAN SWORD™; LT. FULMINANT™; THE MANTICORN™; SPARKY THE FULMENTIGER™;


Giant Comics (June 1943 to January 1955; 126 issues);

Since three of its principal characters all had the ability to grow to titanic size (BIG BEN TATE, CLIFF DOVER, and GOLIATH GIRL), Giant Comics was launched in 1943. The five prominent features in this book all began in Fantasticomics between 1940 and 1942 and remained relatively popular. Despite the title, Giant Comics never produced any other oversized successes (despite tries like TEN-FOOT TAYLOR, JEANNIE DJINNI, or POLLY BUNYAN). The book also proved the dumping ground for many forgettable third-stringers like DANGEROUS DANIEL, MAJOR MEGALITH, or SWORDIANE. Only FIREFIST and FLINT FAIRMOUNT proved to be heroes equal to their larger cousins and resulted in more than five appearances.

Characters/Features of Note: BIG BEN TATE™; CLIFF DOVER™; FIREFIST™; FLINT FAIRMOUNT™; GOLIATH GIRL™;

</p>

Rocket Comics (May 1946 to September 1958; 144 issues);

Another single-theme-comic, Rocket Comics was the science fiction dominated comic book for its entirety. While six of its continuing features were popular, at least one-third of each issue contained comic book adaptations of short stories culled from Science Thrills, Space Thrills, and other Bulwark pulp magazines.

Characters/Features of Note: COMET CORPS™; JACQUES ROCKET™; JANICE MARSHALL, UNDERCOVER MARTIAN™; MOON-BASE MAX™; REX RACER, 28TH CENTURY BOY™; STAR SOLDIERS™;

Savage Comics (March 1936 to June 1939; (Vol. 1; 40 issues);

Savage Comics (April 1949 to July 1955; (Vol. 2; 62 issues);

The strangest of Guardian Comics was this book focused on lost world exploration, jungle heroes, and the standard caveman-vs-dinosaur stories. Its early cancellation came more from paper shortages than a lack of interest. Even so, when it was revived in its second volume, the stories took on a more science fiction bent than before, focusing on Atlantis, time travel, and the exploits of DOC HUNTER more than jungle-trained heroes and heroines.

Characters/Features of Note: THE ATLANTISCROLLS™; CAVEMAN CARTER™; DOC HUNTER, EXPLORER™; NITA, JUNGLE QUEEN ™; TARA OF THE TROPICS™; TIME-TRAPPED TALES™; TOR-KAN THE JUNGLE LORD™;

Secret Comics (May 1943 to October 1958; 169 issues);

Like Giant Comics that premiered the following month, Secret Comics had a simple theme to match up popular characters that premiered in in Best Comics or Blast Comics. All the features and characters of Secret Comics were mystical or magical in nature. As the series continued, elements of horror also crept into the stories and characters, and many now-prominent horror and thriller writers and artists got their initial starts with Secret Comics.

Characters/Features of Note: DONNELLA™; DRUID THE DRACADIAN™; DAWES™; HANDORR THE SORCERER™; M.P. OF MAGIC™; THE SHANGRI-LADY™; TRANCE TAMMETT™; THE TUNDRAGON™; THE UNDERNAUTS™;

Victory Comics (February 1941 to August 1952; 131 issues);

Victory Comics was never a great homefront sales hit for Guardian Comics, although an overseas distribution deal made this one of the easiest books for Allied troops to find and read. Quite simply, this was the patriotic war comic book from Guardian Comics (to answer demands by its owners, Bulwark Publishing). Every feature in this comic had direct links to World War II (or, sometimes, World War I). Due to the nature of the book, the subhuman depictions of Japanese, Italian, or German foes (especially in the AIRBURN and STEEL STAG strips) are far from politically correct today. While it featured many powered heroes, this book (and Arrow Comics) had more stories with normal human characters and stories than the other comics.

Characters/Features of Note: AIRBURN™; BLITZCRAIG™; BLITZ BAILEY™; COLONEL LIBERTY & THE REBELS™; ECHO COMPANY™; FRONTLINE FRANK™; PRIVATE BRACE OF DANGER COMPANY™; THE STEEL STAG™; THE TERROR TANK™;

Wondrous Comics (March 1936 to November 1940; (Vol. 1; 57 issues);

Wondrous Comics (August 1947 to October 1958; (Vol. 2; 135 issues);

Often a random fantasy or faerie tale book with pages retelling classic faerie stories, the first volume of this comic focused on the Lang and Grimm fairy tales or tall tales of other cultures including 1,001 Arabian Nights. Cancelled during the war, Wondrous Comics came back with a focus on WISHLAND™ and its inhabitants and environs. These were overseen by the Ventesch family that controlled the WISHLAND copyrights but were not solely written by them. In fact, this comic was the source of most expansions and changes to the WISHLAND properties until D.J. Ventesch’s books in the 1980’s.

Characters/Features of Note: BARNEY THE CLOCKWORKER™; CARBUNCLE CARMICHAEL™; FOE OF FIGMENTS™; IN THE GLASSTLE OF GLORA™; THE LANDS BEYONDREAMS™; THE MATHESON FAMILY™; NEIGHBORS OF WISHLAND™; TALES OF WISHLAND™; TONY THE IRON-PONY™; THE WHYLAND GUARD™;

</p>

© 2009 by Steven E. Schend. All rights reserved.

</p>

Guardian Comics (Part I)

  • May. 31st, 2009 at 3:47 PM
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Originally published at The Codex Continual. You can comment here or there.

Guardian Comics started in 1936 Toronto, Ontario solely as a medium that collected and republished comic strips in book form, like most early comic books. Terry Zuller, Guardian’s editor in chief, wanted to oversee a creative stable like the one he’d once marshaled on American pulps like Scarab Stories. Zuller commissioned six writers and artists to adapt six stories of his from the pulps and he interspersed these 6- to 8-page stories among the comic strip reprints. Two months later, he had the same twelve creators produce new material to suit the themes of his four 1936 comics—Arrow Comics (American & Candian historical adventures, mainly exploration or Wild Westerns), Best Comics (British heroes & legends, Robin Hood), Savage Comics (jungle heroes & world exploration), and Wondrous Comics (fantasy tales & comics adaptations of faerie tales).

By 1937, Zuller’s gambit had paid off and his “new story comics” were a hit. Guardian Comics was running full swing with an editorial staff and numerous Bulwark Publications’ authors trying their hands at writing for “the funny-books.” Zuller’s assistant E.C. Buckner worked to keep everyone on schedule, while Terry Zuller recruited well-known pulp artists to create comic book covers or interior art. Thus, for at least the years 1937 through 1940, Guardian Comics had pulp-style painted art on its covers, though Bulwark Publications ended that practice in a cost-saving measure. Until his dying day (all too soon in 1950), Zuller believed the change came as “my comics outsold Knight’s down at BC!” While both Zuller and Charles Knight worked for Bulwark Publications, their rivalry and one-upsmanship led to brisk comics sales in both Canada and the States.

Guardian Comics launched twelve books between February 1936 and March 1949, seven of them lasting until 1958 when the Bulwark Publishing parent corporation closed the Canadian company’s doors. Guardian Comics stood out in fans’ minds because their books carried larger stories per issue (twelve to sixteen pages as opposed to a standard six or eight page story). When they began, Guardian books had five stories per issue split among three different features. By the time they truly hit their stride in 1943, Guardian Comics rotated secondary characters in one story each while lead features got three stories per issue (or sometimes one long story in three parts).

More than two-thirds of the Guardian Comics characters and trademarks became new entities in the Silver Age Bulwark Comics lines. Like the older Golden Age BC properties, all were extensively re-imagined, only their names staying the same. Many of the properties even became villains, due to the overabundance of heroes from the combined Bulwark and Guardian lines. For example, Guardian Comics’ AIRBURN™ was a heroic paratrooper who gained fire-based powers after drifting through a glowing cloud on D-Day; in the Silver Age, Bulwark Comics’ AIRBURN (with similar powers) was the primary aide-de-camp of BRIGADIER BLACK™ in the ECHELON OF EVIL™. The ECHELON contained seven misanthropic ex-soldiers exposed to and altered by experimental weaponry, and they were a primary foe of the revamped G.U.A.R.D.™

In 1977, Guardian reemerged as part of the modern age Bulwark publishing pantheon, though this time as its subsidiary game company. Famous most for their BULWARKS & BASILISKS™ fantasy role-playing game, Guardian produced a wide variety of board, card, and role-playing games over the next few decades. The closest Guardian Games came to relaunching its comics was in having their CAPES & COWLS™ heroic role-playing game include comics art with each adventure or sourcebook. Before his death in 1994, E.C. Bruckner managed to write and produce a Guardian Comics book that highlighted the worlds of GC and gave the fans a great look back at a short-lived but creative publisher.

</p>

Arrow Comics (February 1936 to October 1943 (Vol. 1; 92 issues));

Arrow Comics (March 1951 to July 1958 (Vol. 2; 68 issues));

This was Terry Zuller’s favorite book due to his yen for historical adventures, especially those of the Wild West and the Canadian frontier. This comic, more than any other, provided solid, well-researched history lessons for comics readers of the Golden Age (in its “Bulls-eye on History” and “Wanted!” features). Another benchmark for this book was its use of Native Americans in non-stereotypical ways; RED ROBINSON was the mixed-race son of a Native woman and a Caucasian mountain man, and THOMAS TWO-EAGLES was a Harvard-trained lawyer fighting for justice for his people.

Characters/Features of Note: THE BRAVES FOUR™; COACHWHIP HAMMOND™; THE HANGING JUDGE™; JIM ADAMS, SHARPSHOOTER™; MIKE HARRIGAN, BOUNTY HUNTER™; RED ROBINSON™; SECRET SHAMAN™; TALL TRAILS™; THOMAS TWO-EAGLES™; THE TRAIL-BLAZERS™; WILD WEST TRAIL TALES™;

</p>

Best Comics (February 1936 to October 1958; 273 issues);

This was Guardian Comics’ premiere book and the initial forum for every lead feature from 1936 in 1940; thus, the characters listed below are only those featured prominently in this book after June 1940. Zuller’s editorial fiat made Best Comics the showcase for chiefly British characters and stories. Its early features on Robin Hood and the Knights of the Round Table remain in people’s minds due to the early work of later-famous creators like Marshall Ranheart, Richard West, and Clive Horrach. By late 1940, newer British superhumans (including Australian, Indian, and Canadian subjects) took over the book for the majority of its run. More characters first saw print through this comic than any other, though only DOC DRAGON, the HUMAN SWORD, KID SPITFIRE, and the MANTICORN proved to be long-term crowd-pleasers (and featured in Fantasticomics as well).

Characters/Features of Note: CORPORAL KANGAROO™; DOC DRAGON™; THE FOUR FAKIRS™; GIRISH™; THE HUMAN SWORD™; KID SPITFIRE™; THE MANTICORN™; THE THAMESERPENT™;

</p>

Blast Comics (August 1937 to January 1949; 81 issues);

The first comic after Guardian’s initial four-book launch, Blast Comics featured the six most popular heroes out of the previous year’s Best Comics, including BOB BLAST, after whom the title was named. Ironically, Bob got ejected from his own book by 1946 when team features grew in prominence. By 1949, the editors decided to cancel the mildly-selling book in favor of a new book focusing on more popular characters.

Characters/Features of Note: BOB BLAST™; DONNELLA™; DRUID DAWES™; THE EVERGLADIATOR™; HUMANTA™; SIR FALCON & PEREGRINE™; SUB-MARIE™; THE WIDOW & VEIL™;

</p>

Clash Comics (March 1949 to August 1958; 114 issues);

This book replaced Blast Comics in Guardian’s lineup. From #1 until its 114th issue, Clash Comics had the same structure—four features (noted below) of 14 pages each with a 2-4 filler story or special backup. While popular, these nine heroes were always considered second-tier characters (compared to the leads of Electri-Comics and Fantasticomics) until they were all revived in new ways in the Silver Age.

Characters/Features of Note: BLITZ BROTHERS ™; SIR FALCON & PEREGRINE™; THE TRINITEAM™; THE WIDOW & VEIL™;

</p>

To Be Continued

</p>

© 2009 by Steven E. Schend. All rights reserved.

Travels with Steven

  • May. 29th, 2009 at 1:44 PM
wizard mark, Blackstaff, sigil
Odd that it's been nearly 3 years since I convinced my new girlfriend to take the train from Michigan to Seattle so we could load up a truck of all my possessions from Port Townsend, Washington and drive cross-country in three days. Since that trip, we got married the following spring. :)

And no, that's not when and why I covered many of these states--count it as 20+ summers of car trips with the family.

Still, it's odd that there's those pesky few states I never seem to get to....


visited 41 states (82%)
Create your own visited map of The United States or jurisdische veraling duits?

The Von Baurs

  • May. 20th, 2009 at 1:10 PM
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Originally published at The Codex Continual. You can comment here or there.

The Von Baur Family: An Occult History

The Von Baurs rose along the Haldenaab in northeastern Bavaria. The tiny village of Baur came under attack in 1483 by “forces dark and overwhelming,” long postulated to be brigands or barbarians (though hidden histories mark the attackers as diabolic and certainly of fell origins). Only the defenses mustered by the brothers Baldric (a shepherd) and Corrado (a blacksmith) saved the village, albeit at the cost of Baldric’s life. In gratitude, the Holy Roman Emperor Frederick III made Corrado Von Baur the local baron and gave him control over these lands.

</p>

Noble titles and family fortunes waxed and waned through the 16th and 17th centuries, and this holds true for the Von Baurs as well. For the first two generations, the nobility mocked the Von Baurs for their common name of “farmer” raised to noble status, but soon, very few dared question the Von Baurs’ influence. Depending on whose accounts one believes, the Von Baurs had connections with every major German or Austrian in history. Family lore links the pious Axel Von Baur with Martin Luther and more than a few Von Baurs claimed to have fought at the right hand of many a powerful king or emperor. They never proved their greatest claim—that the Von Baur bloodline descended from both the Hohenstaufens (through a daughter of Frederick II) and the Habsburgs (via an illegitimate son of Rudolf I). Even so, various members of the family laid claim to much political power through these tenuous claims to the throne of the Holy Roman Empire up until the late 17th century. For a time, the Von Baurs were among the more powerful families in southern Germany and northern Austria.

</p>

The Von Baurs become of interest to esoteric societies (and the Vanguard in particular) by 1708. Idette Von Baur, the eldest child of Baron Arndt Von Baur, became the lover of Kolya Nashivev, the infamous Russian sorcerer. Nashivev’s notoriety of being “too brutal and ruthless” even for the likes of Czar Peter I, proved irresistible to the spoiled noblewoman, much to her family’s dismay. She fled Bavaria, taking with her many riches (and secrets she used for later blackmail of many a German noble family for generations) to fund her and Nashivev’s activities. For decades, the pair spawned both children and evils on the world, the worst being their youngest offspring, Vasily Baurovitch Nashivev—“the Butcher of Slavuta.”

</p>

Between 1715 and 1738, at least seventeen Von Baurs of both genders learned magic and took vows to fight the evils “the Betrayer” unleashed. Idette’s apparent death in St. Petersburg in 1736 ended the family’s personal connection to fighting magical evils, but the tradition continued beyond its initial impetus. This bloodline (regardless of the actual surname) dominated the esoteric battlefields and conflicts of Europe for the 18th and 19th centuries. At the height of their influence, those of Von Baur blood or name controlled or led the Cabal of the Seven Mysteries, the Domini Reattaria, the Jadeatici, and the Annulusi Order. They also held major positions in at least nine other secret magical sects across Asia, the Americas, and Australia.

</p>

One of the more notable Von Baurs was Baron Wolfgang Von Baur (1757-1822), founder of the Rhinevulfen. A small, nigh-ineffectual group of monster hunters that existed from 1784 until 1806, the “Wolves of the Rhine” would barely register a footnote in arcane histories if not for their leader. In his lifetime, Wolfgang wrote more than three dozen treatises, monographs, studies, and a dozen books about various and sundry occult threats in the world. While his works on lycanthropy and faeries are error-riddled and disproved, his two seminal volumes on ghosts and how to both detect and fight them remain the gold standards of esoteric lore and paranormal studies since their writing. He wrote the more famous Von Bessenheit durch Fremde und Ungehere Geister (“On the Matter of Hostile and Possessive Spirits”) in 1797, though it did not see print for nearly ten years. By 1803, he had also penned Ein Werk Bezüglich des Kämpfens und des Ausrottens von Geistern, Besitzende Entitäten, und Feindliche Gespenste (“Regarding the Combating and Eradicating Ghosts, Possessive Entities, and Hostile Spirits”). A small printer in Bonn published both books in 1805 and Bulwark Publications translated and published them in English by 1842. Neither book has been in print in any language since 1943.

</p>

By 1894, Baron Frederick Von Baur buried his fifth child and final heir after having to behead the young man-turned-vampire (having lost his other children in vendettas with the Condottieri Cosini in Venice and Club Thirteen in London). A widower for more than two decades, Frederick had no heirs and no blood ties he wished to acknowledge. He sold off his real estate holdings to local gentry and disappeared. Rumors of his whereabouts spread as “the Bleak Baron” cut a swathe across all measures of secret societies for more than 40 years. Many say he funded some of the greatest secret societies still extant in the modern world. Some say Frederick’s interference in machinations of the powerful helped foment or prolong the chaos of the First World War. Others say his activities kept the death toll far lower than might have occurred. Without exception, no one ever recorded more lore about vampires and how to hunt and kill them than the last Baron Von Baur. His marshalling the Seers’ Society and the Vanguard against more than four clans of vampires in Italy, France, and Belgium led to the destruction of more than 200 vampires between 1911 and 1919. Frederick died peacefully in his sleep at the age of 89, a lay worshiper among the Brethren of Saint Donnait. On February 15, 1940, they buried his body in secret to prevent any vampiric foes from desecrating Frederick’s grave.

</p>

Little of any note can be found in modern Germany of the Von Baurs, despite all their former works and wealth. All traces of the last identifiable Von Baur estates vanished with the firebombing of Dresden and surrounding areas during the latter half of World War II. The only place one may find them is in esoteric and occult histories and their own works spread across at least seven generations. The major works and esoterica authored by the Von Baurs number in scores, though many have since been forgotten by all but the most learned of modern arcane scholars and occultists. Unless a member of the Vanguard or the Scarlet Scholars (both groups paying attention to what most consider obscure and nigh-useless knowledge), even most paranormal agents active today have only heard of the Bleak Baron Frederick or his granduncle Wolfgang and their works on fighting monsters.

</p>

© 2009 by Steven E. Schend. All rights reserved.

</p>

Kharndam Guide: Brief History

  • May. 2nd, 2009 at 8:46 PM
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Originally published at The Codex Continual. You can comment here or there.

Kharndam: The Ages of Reason

Consider how the day is long to a child awaiting a parent and that is how long history truly reveals a world. Consider how the day is short to a child reveling in play, and that too is how short history spans a world. To view a world through only the prism of one’s own race is a child’s view of life—one perspective, one view, one eye. Always look to every race to understand what has come before and what may yet occur—and look again, for life has as many perspectives as a child has questions.

—Surrhis-Tarn Iliir, author of one of the few surviving fragments from The Great Annals of Vros

</p>

When the world came into being, its name was Dharual, though no race would know that name for an Age. Four lands dotted the seas of Dharual, and their names—likewise unsaid but known nonetheless, at least by those who listened to stone or sky—were Rokhal and Orpak, Lammok and Shael. Each land had things to call its own, including smaller cousin-islets and skerries.

</p>

Before the Ages—Time of Origins

Recorded history on Dharual stretches longer than the memory of all but a goblin’s handful of gods. Even so, it has nurtured life for longer than the memory of gods, for life existed here even before many deities manifested. In this dawn time rose the Erltra and Primaltra—triads of male, female, and neutral incarnations that spawned every plant and animal on the Four Lands of Dharual. For how long the world hosted only these six beings and their offspring alone, only they know…and they deign not to share that knowledge.

Circa -25,000+ OD (Unknown years)

</p>

First Age—Age of Birthing

The Age of Birthing was the First Age of Reason, the Creation Times lasting approximately 8,000 years. From this primordium came the Progenitors, the First Races of Reason—Dragon and Giant and Goblin and Shay.

Circa -24,000- -16,000 OD (8,000 years)

</p>

Second Age—Age of War

The Second Age lasted five millenaries and was the Age of War when Dragons fought to dominate all life and briefly did. While death dominated this era, life too occurred and birthed all the Fey, Humans, Prigams, and Dwarves to combat Dragon-born Monsters.

Circa -16,000- -11,000 OD (5,000 years)

</p>

Third Age—Golden Age of Alliance

Dragons, Goblins, and monsters fell from power, eclipsed and shunned for their greed. All other races banded together in peace and this age welcomed visitors from afar called Elves to Dharual. The Golden Age of Alliance lasted 7,000 years before falling again to strife and greed.

-11,000- -4,000 OD (7,000 years)

</p>

Fourth Age—Age of Stones/“Dwarfruin”

The Fourth Age saw 2,000 years of conflict between Elf and Dwarf; the Age of Stones marked the end of dwarves as a power (and extinction on at least two of Dharual’s continents). Many great civilizations rose and fell in this time, though none rose higher or fell farther than the Dwarves.

-4,000- -2,100 OD (1,900 years)

</p>

Fifth Age—Age of Stars/“Elfrage”

The Fifth Age saw Elves rise in power and grasp at supremacy and revenge against all other races for 15 centuries. The invading scourge ended when nearly all other races bonded together to banish Elves from Dharual forevermore.

-2,100- -675 OD (1,425 years)

</p>

Sixth Age—Age of Claws/ “Drakereign”

The Dragons took the magic used to banish the Elves and corrupted that power. In turn, they corrupted themselves and their servitor Goblins in order to dominate the world for another millenary. The fall of the Scaled Ones took three centuries, but started when Ornaoth slew his first dragon and built the city of Drakesfall from its bones.

-675-311 OD (986 years)

</p>

Seventh Age—Age of Flight/“Pegasusreign”

Draconian rule eventually gave way to the birth of the Pegasus Sovereignty—the largest human civilization ever seen on Dharual. The Seventh Age gave Dharual five short centuries of near-peace akin to the days of the Aurum Alliance, until Kharndam and the Sovereignty fell among taenistry, tragedy, and treachery.

311-802 OD (491 years)

</p>

Eighth Age—Age of Might/“Impereign”

The current Age of Might marks the domination of the Imperam over Rokhal’s lands, and for over eight hundred years, they have ruled from sea to sea. The Imperam’s reach extends to other lands, though Orpak, Shael, and Lammok each has its powers mighty and miniscule attempting to spread beyond its own continental borders.

803-1652 OD (849 years; present)

</p>

(C) Copyright 2009 by Steven E. Schend

Fairgeth: Introduction (Part I)

  • Apr. 11th, 2009 at 2:57 PM
wizard mark, Blackstaff, sigil

Originally published at The Codex Continual. You can comment here or there.

“Wassat? You ain’t never been here before? Dis is a town like no other, pal! Ya say yer prayers, don’tcha?”

—“Hack Harry” (cabbie played by Albert Sonarm) in ACE BARRIGAN™ and the Fairgeth Phantom (1941)

</p>

“From the first, Fairgeth was accursed, for Bartram Algeth’s founding of the town came from blood and hate and gold and greed. Over time, the settlement spread, almost despite itself. Its dark heart beat everywhere but in its now-ironic name of Fairgeth. Its citizens have seen its share of dark days, evil nights, and horrors undreamt in other conurbations. But a bloody dawn now heralds the worst day ever visited upon this blighted burg. ”

—DOCTOR ENIGMA™ in “Fairgeth on Fire,” Hero Thrills #3 (July 1941)

</p>

I’m told that the city of Fairgeth has existed since 1927 when the horrid character of BOSS MACKAY™ came to life in “His Teeth Made a Racket under My Fist!” (Gangland Thrills #28, July 1927). Apparently, the story was written by a far younger Carson Cullen than the man who wrote my first movie role in 1941. It wasn’t named in that story; the city first got clearly identified in “Aces and Hates,” an ACE BARRIGAN™ story in Occult Thrills #282 (May 1937).

As for me, I’d never heard of this town before until I got a chance for an audition at Luxury Pictures. I walked into Sidney Masters’ office and was handed script pages for the climax of ACE BARRIGAN™ and the Fairgeth Phantom (1941). Reading the details of the demonic altar, the cultists’ robes, and seeing the sketches of some of the exterior sets—that’s when the “city cursed from flagstone to flagpole” (one of my favorite lines of a writer describing Fairgeth) first became something real to me.

I was a young ingénue—never you mind exactly how old—and I was simply thrilled to have a role alongside rising star Max Dawes. (Now there was a man who indeed knew how to treat a lady correctly.) I played the unfortunate kidnap victim and eventual love interest of Max’s ACE BARRIGAN, who had to save me again and again in the course of the movie. I had a ball dressing up in lovely evening gowns, but let me advise any young actress to insist on flats rather than heels if you’re having to run down the streets when being chased by thugs.

When the actors weren’t in shots, the crew had many Bulwark pulps at hand for us to read for inspiration about the city and its characters. I confess to enjoying A.J. Soltare’s magical P.I. stories the best. While my character of “Mary Stevens” had not appeared in stories before Fairgeth Phantom, Mr. Soltare was an absolute dear and he wrote her into two stories in 1942. I know this as he delivered them to me personally in Morocco. I was shooting Daisy of the Desert (1943) and he said he ran across me by total accident as he was there traveling for research purposes. Such a dear, and I’m so heartened by his success as an author in the years since.

That “Mary Stevens” role spurred interest in me as an actress (and Max’s patronage was no small part in that either). Therefore, I’m beholden to Fairgeth for a rewarding career that has lasted more than a few decades. I might truly be among the few who can say that the curses of Fairgeth have never darkened my door.

Oh dear. Have I just doomed myself there?

</p>

Mona Davidson

Hollywood, August 1987

</p>

Editors’ Note: The above was the original introduction to Fairgeth on File: Travelogue of a City without Shame (Bulwark/Prospect, 1988). While attributed to Oscar-winning actress Mona Davidson, the piece was ghost-written by assistant editor Dinah Pierce from a terse phone interview and later approved by Ms. Davidson’s agents.

</p>

© 2009 by Steven E. Schend. All rights reserved.

Philip Jose Farmer

  • Mar. 17th, 2009 at 11:03 AM
wizard mark, Blackstaff, sigil
http://scifiwire.com/2009/03/anne-mccaffrey-robert-sil.php

Thanks to Chris Roberson for pointing me at this memoriam for PJF. Like him, I'm very much in tune with what Kim Newman had to say re: inter-related fictions and PJF. If I weren't so wiped by a cold, I'd be scribbling stuff down madly for an upcoming revamp of my website.

That's all. Luck of the Irish to ye all today. Here's hoping for better (and healthier) tomorrows.

Steven

Changes are Coming

  • Mar. 6th, 2009 at 9:42 AM
wizard mark, Blackstaff, sigil

Originally published at The Codex Continual. You can comment here or there.

They’ll have to wait until after the current deadline and a business trip, but expect big changes here in the next months. I’m planning a major overhaul herein (to make it more accessible and understandable). I’ll take great pains to make sure the blog remains linkable et al. but I’m going to start adding more direct commentary and input as “myself the author,” not just writing direct content and/or background materials for my worlds.

If anyone’s got suggestions or comments on things they expect or like to see in an author’s blog, drop a comment here or over in the forums (http://www.steveneschend.com/forums). I’d love to hear what people like (or dislike) in the vein of following an author online or looking for news on upcoming releases and/or the struggles of writing.

Steven

Apologies

  • Mar. 2nd, 2009 at 12:06 PM
wizard mark, Blackstaff, sigil

Originally published at The Codex Continual. You can comment here or there.

This blog hasn’t been as active as I’d like it to be. Chalk it up to a confluence of life and miscellanei that conspired against my setting up a few posts to automatically download. I’ll try and get some short posts up in the next week, but I suspect I’ll have to shoot for creating a post-Saint Patrick’s Day pot-of-gold for folks after mid-month.

Thanks for all who’ve inquired as to the delays or lack of material. I’m hoping to have some exciting stuff up again soon. And perhaps an announcement or two that’ll change things for the better….

RIP Philip Jose Farmer

  • Feb. 25th, 2009 at 12:23 PM
wizard mark, Blackstaff, sigil
Another author with unabashed pulp roots died last night.

I've got more of his books on my shelves than I realized (and anyone who's read his biographies of Tarzan and Doc Savage understand where some of my own works' inspirations come from), and he'll be missed.

Here's the link to his home town newspaper obit:

http://www.pjstar.com/entertainment/x1749108393/Philip-Jose-Farmer-dead-at-91

Tags:

28 Years ago today...

  • Feb. 22nd, 2009 at 6:56 AM
wizard mark, Blackstaff, sigil
On Feb. 22, 1980, in a stunning upset, the United States Olympic hockey team defeated the Soviets at Lake Placid, N.Y., 4-to-3. (The U.S. team went on to win the gold medal.)

Been nearly 30 years and I can remember watching that game with my family.

And hey--it's Ted Kennedy's 77th birthday too. For people of my generation, it's also Julius Erving's (Dr. J) birthday. For the geeks among us (inlcuding me), it's Jeri Ryan's (Seven of Nine) birthday.

Yes, folks, Steven can't sleep and he's trolling the Internets for pointless factoids this morning. Well, not pointless so much as trivial.

And the word of the day is Fecund.

That is all. Now for coffee....

Steven
who thinks the word of the day ought to be callipygian because it's much more fun

Damn....

  • Feb. 21st, 2009 at 3:03 PM
wizard mark, Blackstaff, sigil
Is your cat plotting to kill you?

In other news, my blankety-blank-blank-blank snowblower has decided it cannot be expected to be a reliable and trusty aide to my snow-removal plans. For the 4th time since we bought it less than 2 years ago, it's decided to not function when I need it.

Insert appropriate Yosemite Sam(TM) swear-word-analogues here as you see fit, for the gods know I have....

At least a few words are flowing and I may have another chapter of the spec novel done soon (and a few blog posts, which I've neglected for nearly 10 days due to deadlines).

I cannot wait for the Indian food dinner tonight and a relaxing silly evening of watching/ignoring/mocking the Oscars tomorrow night....

Steven
who has to go run some laundry now

This sounds like fun...

  • Feb. 17th, 2009 at 8:05 PM
wizard mark, Blackstaff, sigil
http://kallistipress.com/category/my-games/sons-of-liberty/

American Revolution with clockwork armor? Lemme try that......

Steven
who doesn't know why WordPress didn't copy over the post from 2/12/09 to this blog, but it's there for those who're interested....

Kharndam Guide: The Phendarm Protectorates

  • Feb. 8th, 2009 at 9:00 AM
wizard mark, Blackstaff, sigil

Originally published at The Codex Continual. You can comment here or there.

The Phendarm Protectorates became a monarchy in the Sixth Age when Phendarm the First drove all his enemies from these lands and received the crown as his divinely-inspired reward. He built his royal castle Lantor by 207 OD upon the Connarin Plateau and ruled from on high, his capitol of Mervan growing around him over the decades. Within short decades, though, the realm of Ptarlantan (after King Phendarm’s surname of Ptarlant) became the Protectorates of Phendarm in 281 OD. The reason was succession.

While the country’s borders remained stable, its interior was anything but. King Phendarm could hold his family in line in life, but he could not after his death in 228 OD. Greedy relatives demanded much of the weak prince and thus Rham replaced the primogeniture he inherited with parcenary for those of immediate royal blood. To appease his uncles, cousins, and younger siblings, King Rham crafted five different duchies instead of the original three set by Phendarm (for Rham’s four brothers and a royal duchy around the capitol) and more than a score of earldoms among them. Henceforth, each consecutive generation reparsed and redistricted the county as an equal number of duchies split among all recognized sons or designated heirs on the dawn after a king’s funeral. Upon Rham’s death in 237 OD, the five duchies became three again, though yet more earldoms and baronies propagated with each generation. By King Garild’s death in 249 OD, his seven sons shattered Ptarlantan into seven small warring states until Llahdan (the fourth son) ruthlessly slew every other sibling in 250 OD and took the throne in 251 OD.

In his time on the throne, King Llahdan fathered at least fifteen children, seven of them sons. Perhaps predicting the chaos to come, the king took steps to rein in his willful children. He renamed the country the Phendarm Protectorates, “to protect and temper what Phendarm hath wrought and forged in his life.” He also brought Ptarlantan into alliances with Kharndam to its west in hopes its strength might curb his children’s excessive ambitions. Alas, open warfare again broke out upon the death of King Llahdan in 285 OD.

Eleven princes and dukes descended from Llahdan battled over his throne. Rumors say the eldest son, Crown Prince Narr (Duke of the Gny Rising) poisoned his father, and while few historians ever proved this, they did even less to dispute it. So began the Black Blade Wars, so named for the many poisoned blades involved among the principal players. The covert war of politics and armed forces divided the Protectorates as three men claimed the kingship—Narr, the fourth son Bhek, and their nephew Duke Armaz, son of Llahdan’s eldest child (the Princess Garsela). Control of the capitol of Mervan split among the forces of Armaz (who held the castle of Lantor) and Bhek, who held the city and the duchy surrounding it. Narr controlled more than half the remaining country, while the remaining dukes, earls, and barons fought among themselves for the outer territories. The Black Blade Wars lasted nine years, during which time Kharndam kept the madness from spreading outside of the Protectorates by refusing to recognize any of the self-proclaimed kings of that land and resisting any overbold attempts to conquer additional lands from their crown.

The Black Blade Wars ended more by a lack of effort and enemies than a resolution of the hatreds. By 294 OD, only two dukes remained among those of recognized royal blood, more than seven score nobles having died since Llahdan. The pair of young men negotiated a truce through the aid of Kharndam’s Court and agreed to split the Protectorates in two and share the ruler’s crown between them. These two were Llahdan’s grand-nephew Xhonor and Narr’s youngest son Kesh. Both showed wisdom far beyond their years, as neither had yet reached his fifteenth birthday. The two Protectorate Lands have held their names in honor ever since as Xhonoril and Pralkesh.

What keeps the peace among the two rulers and their lands are two measures. Primogeniture is the law of both lands again, and only one elder son inherits his father’s mantle and lands. A second pact mandates that the heirs and elder children marry noble scions of the opposite realm, reinforcing peaceful relations between them by blood. Two kings ruled—one in Lantor and another at Jyurras Castle—and for 34 years the peace held among the Protectorates.

With the death of King Xhonor in 328 OD, there was a brief dustup as Prince Raldan of Pralkesh tried to reclaim both lands under his father King Kesh (and, rumor says, himself immediately after). The Raldan Uprising lasted only seven months as an equal amount of Protectorate nobles sought an outside agency to end this latest war. The heirs of Xhonor and a majority of Pralkeshi nobles supported a move to absorb the Protectorates into the Pegasus Sovereignty. Once treaties were signed, King Kesh acquiesced and the Treaty of Darlas became law. Under this treaty, one Overlord ruled the Protectorates of Phendarm, and he would be chosen by the Pegasus Throne, alternating control of the territory between the two unified realms. As punishment for the deaths and destruction, Prince Raldan was executed in Drakesfall in 89 IF (330 OD) by the Sovereign’s command after a lengthy trial. (To certain folk in Pralkesh, to be “raldanned” is to be given a show trial and found guilty without any chance of acquittal.)

For the next three centuries, the Protectorates thrived among the Sovereignty’s benign rule. Pralkesh helped feed the Flightlands with its grains and Xhonoril’s coastlands aided in trade and fishing. The Protectorates were the first to feel the bite of the Imperam’s Dragonforces, and while they resisted attacks and invasions for 17 years, Pralkesh fell to invasion and surrendered to Impral control in 395 IF. Xhonoril and Kharndam fought longer and harder against the rise of the Imperam though to no avail. Xhonoril eventually fell due to internal politics and betrayals, allowing the Imperam to usurp control of that realm in 468 IF.

The Imperam’s long wars of attrition against Old Kharndam continued for over two decades. The skirmishes and escalations eventually led to the assassinations and deaths of the royals in 492 IF and the end of the Pegasus Throne (though many questions yet remain on how the royal family died and if all were indeed slain). Lluranal’s fall to Impral Dragonforces came a few short years later in 4 AF, and Kharndam became but a memory. Many mourn it and the Sovereignty yet today, though they take pride in the fact that little sustained westward progress has been made by the Imperam in the eight centuries since they conquered Lluranal.

Xhonoril and Pralkesh survive extant, though they exist only as subject territories, not kingdoms in their own rights. Both lands are subject to the Imprator, though their Impralnors rule with little interference from the far-away Great Throne. The two regions share some military forces and trade relations, though the personal politics between the two leaders have grown more tense over time. Since control of Lluranal fell into ogrish hands in 42/953 IM (in part due to maneuvers by the Impralnor of Pralkesh), both Pralkesh and Xhonoril have been watched carefully by powerful eyes in the Impral Court, “lest those western lands fall even more deeply into the barbarism that has always sullied them in our eyes.”

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© 2009 by Steven E. Schend. All rights reserved.

</p>

Kharndam Guide: Twelvelands

  • Feb. 4th, 2009 at 9:00 AM
wizard mark, Blackstaff, sigil

Originally published at The Codex Continual. You can comment here or there.

Twelvelands

The Twelvelands, while founded in 1,360 OD, have only the most tenuous of political foundations as a state. Still, the military might and independence of its people are well marked by the Dragonforces in Lluranal to their south. The bowl-shaped depression of the area creates a large freshwater lake at the heart of the Twelvelands, and Parhim the City of Sceptres lies on that lake as the sole major settlement among a large number of villages and hamlets. Self-reliant by nature and by their geographic isolation, very few trade goods enter or leave the Twelvelands, though their alliances with the folk of Drakesfall has increased communication among the people in the past decades. Luckily, the land once avoided for its “haunting by great spirits, ghosts, and curses upon all those who trod its fields” welcomed the settlers and has provided nearly all they need for nearly 300 years.

The people of the Twelvelands are, like all in the lands of Old Kharndam, chiefly humans of dark hair and tanned skin. However, on the plateau that encompasses most of the Twelvelands are a wider and wilder variety of races than found anywhere else on Rokhal (mainly due to their decimation and hunting by Impral nobles and soldiers). Rhamathi exist in at least one whole tribe here, as do a number of shay, prigam, and fey races (mainly arshay, washay, satyrs, harpies, and dryads). The ogres that once ruled the mountains to the north and east tried to conquer the Twelvelands three decades ago and were, by and large, forced south off the plateau (As a result, the remaining ogres conquered Lluranal instead, though they plan their revenge and eventual domination of their former homes in the future). There are more free kelshay living in the Twelvelands than in any other place on Rokhal as this is their land of deliverance from slavery.

While this area lies among the lands of Old Khardnam, it was a place avoided by most humans and sentients until the former slaves of the Twelverisings settled here. The shay speak of ancient sorceries still rampant in the woods and lands yet today, tied to the Aethworking that happened more than two millenaries ago. Legends claim that elvish disruption of that great feat of magic thrust this entire section of the continent upward, clearing it of life for an age. None of those who live here today know the exact truth, though many claim that wild magics yet haunt the northern reaches of the Twelvelands and few survive them to report on them accurately.

  • Official Name: The United Clanholds (present political term on rise in use); “Twelvelands” (common colloquial); The Wildlands, the Erllands, the Dograan Tablelands (Kharndam/Sovereignty).
  • Flag/Mark: No official Twelvelands flag; the closest there is to a unifying symbol for this area is the flag of Parhim, City of Sceptres—a pair of crossed gold sceptres atop a circle with equal-sized wedges of white, black, and red in each quarter made by the sceptres (for the 12 clans and Twelvelands).
  • Geography/Location: The Cairngloom swamps and the River Saroth mark the southern borders and the Sharhim Peaks hem the Twelvelands in on the east (though like the Imperam, the clans lay claim to territories through the mountain range to its eastern slopes). The northern borders lie an indeterminate distance inside the Great Hoarwoods but do not extend as far north as the Coldstar Mountains save in the most ambitious clanlord’s claims. The western border remains the western ocean and the high cliffs from which the Twelvelanders look down upon its waves.
  • Territories: The Twelvelands is a loose political confederation of clan leaders rather than a central government. Still, those leaders (and most in the Kharndam regions, save Impralnors and military leaders) consider the floodplains of the River Saroth and the Dograan Cliffs to be the southernmost reaches of the Twelvelands. The Tablelands atop the cliffs are nestled among the western cliffs, the eastern mountains, and the northern mountain forests.
  • Ethnic Divisions: Humans (60%), Goblins (17%), Kelshay (11%), Other races (12%)

© 2009 by Steven E. Schend. All rights reserved.

Categories

World, Kharndam; Genre, Fantasy Fiction; Format/Medium, Magazines & Pulps; Role-Playing Games;

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